JHJake Heberlie
Email Jake

Sheet 04 · About

Product leader. Design is my unfair advantage.

For 20 years I’ve changed how companies build so they grow faster. At Edward Jones, I brought modern design methods to a 100-year-old firm and its 20,000 offices, with projects that saved $30M a year. At Slalom, I led products that became a $30M business and a 13-time award winner. At Rentvine, I built product and design from zero and helped secure a $74M growth investment.

Jake Heberlie, seated, looking very serious
Fig. 00 · Official headshot. The photographer said “smolder.”
Jake grinning next to a light-up skeleton at a Halloween party
Fig. 00b · Actual me, after the Halloween Hack that produced both of Rentvine’s biggest AI bets.

Today I lead product the way I learned to make things: close to the material. At Rentvine I built the product and design org from nothing, tied the roadmap to growth targets, and still found time to ship a production feature myself.

The through-line is simple. I like hard problems that end in something real: a product, a team, a number on the board deck.

Outside work I build things for the fun of it. That’s included laser-engraved ballparks, a cabin-club venture, and too many AI prototypes to count. I’m a girl dad and an outdoor enthusiast. I love Missouri’s rivers and trails, by kayak, bike or 4x4, and especially the trails that follow a river.

§ Changelog Career, as release notes

20 years, five major versions.

  1. v5.x

    Product executive

    2024 → Present
    • Rentvine: Chief Experience Officer (Mar 2024), then Chief Product Officer (Jun 2025)
    • Built product & design from zero to 20 people; 4,682% three-year revenue growth (Inc. 5000)
    • Early product work helped secure a $74M growth investment from Mainsail Partners
    • Shipped the first MCP in SFR property management
  2. v4.x

    Zero-to-one consulting

    2018 → 2024
    • Slalom: Solution Principal, then Practice Lead, then Senior Director
    • Led CX, Design & Change Management: ~35 consultants, $10M annual target
    • Core ($30M first-year revenue) and Fluid Genius (13 awards) for Eastman
    • Grew Enterprise Rent-A-Car into an $11–12M account
  3. v3.0

    UX leadership

    2016 → 2018
    • Edward Jones: Director of User Experience over research, design and front-end teams
    • Built design-thinking capability serving 20,000 offices; projects saved $30M a year
  4. v2.x

    Design & creative direction

    2010 → 2016
    • Banyan Communications: Digital Strategist, then Creative Director (CDC, NIH)
    • XPLANE: Designer for Microsoft, Intel and Lowe’s
    • Adjunct Professor of Web Design, Webster University
  5. v1.x

    Interactive & art direction

    2005 → 2010
    • TOKY, Touchwood, Integrity
    • BFA, Computer Animation, Missouri State University (2004)
    A hand using a large touch-screen interface
    A visitor using an interactive wall showing the Gateway Arch
    Motion design frame from an interactive project

§ Culture Contact sheet, roll 01

Teams people want to be on.

I replaced stuffy quarterly planning with something I named Rendezvous (RDV). The first three shaped our AI-first operating model: more, smaller pods covering more ground with the same people. Now they’re high-velocity working sessions. At RDV 5 we shipped 9 features.

§ Values How I lead

What I run teams on.

  1. Humble & curious.

    The best idea wins, no matter whose it is. No ego, no assholes: talent doesn’t excuse behavior. I’d rather ask the obvious question early than ship the wrong answer late. Curiosity is how an art director ends up building AI agents.

  2. Maker mindset.

    Today everyone can ship, including leaders. Knowing the code and getting to the outcome isn’t a bonus anymore; it’s the job. I have a bias toward action: inertia is the real enemy, and a working prototype beats another meeting about one. Staying close enough to build it is how I know what’s possible, and how I earn the right to ask for it.

  3. Design differentiates.

    I came up through design, and in the age of AI it matters more, not less. Anyone can ship whatever gets generated. Taste is knowing what to keep, what to cut and what’s still missing. AI remixes what’s already been built; design has to find what nobody has made yet.

  4. Co-design with customers.

    My best work happened on-site, across the table from customers, not behind a research report. Sketch it with them, test it with them, change it before lunch. The goal is a feedback loop so short it’s almost real time.

  5. Tie the roadmap to the number.

    Every bet on the roadmap should trace to a growth target the board already cares about.

§ On stage Speaking & recognition

Talks, panels, awards.

Jake presenting the product roadmap on the Be Herd main stage
Be Herd 2026 · Mainstage product roadmap
Be Herd speaker card: Jake Heberlie, Chief Product Officer, with Rentvine's President
Be Herd 2026 · speaker card
Building Great Experiences podcast, season 1 episode 25
Building Great Experiences · S1 EP25 ↗
Patents
Named inventor, two design patents (Eastman)
Awards
AAF, National AIGA, Tellys; CIO 100 and more for Fluid Genius
Teaching
Adjunct Professor, Web Design, Webster University
Education
BFA, Computer Animation, Missouri State University

§ Contact

Let’s talk.

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